- #FALLOUT NEW VEGAS VENDING MACHINE HOW TO#
- #FALLOUT NEW VEGAS VENDING MACHINE MOD#
- #FALLOUT NEW VEGAS VENDING MACHINE CODE#
Pristine vending machine, a perfect condition Nuka-Cola vending machine and house improvement item in Fallout 3.Nuka-Cola machine (Fallout 76), Nuka-Cola vending machines as they appear in Fallout 76.Nuka-Cola machine (Fallout 4), Nuka-Cola vending machines as they appear in Fallout 4.Nuka-Cola vending machine, official Nuka-Cola dispensing machines in Fallout, Fallout 2, Fallout 3, and Fallout: New Vegas.-Crunchy Mutfruit added to vending machine. -Standard ammo and variants are unlocked all at once when scanned with its standard ammo and variants.
#FALLOUT NEW VEGAS VENDING MACHINE CODE#
If you find the vanilla vending machine code, the scanner recipes don't show up for it but if you miss the vending machine code you can scan said item that you missed. -Made Tokens also for vanilla SM Machine codes. V1.3 - Changed crafting so it uses a token system instead of notes due to them appearing in player's misc items section of the pipboy instead of notes, with a good in-game excuse in Elijah's Notes.
V1.2.1 - Fixed Recipes that gave wrong items/missing recipes V 1.2 - Removed 2 Holotapes/Vending Recipes and modified scanning recipes for items that were already added in vanilla, including corrections in total added 14 scanable vanilla items and 14 new Scanable items with its own subcatagory V 1.1 - 76 items added, 9 Standard Items and 67 more scanable items added.
V 1.0 - Initial Release - 23 Scanable Items 12 Gauge Rounds, Dragon's Breath - 65 Chips 357 Magnum Rounds, Hollow Point - 36 Chips 44 Magnum Rounds, Hollow Point - 40 Chips If you have any suggestions, issues or questions just ask and I'll answer to the best of my abilities. This also synergies well with GOLDENTRIANGLES' Craftable Placeable Sierra Madre Vending Machines.
#FALLOUT NEW VEGAS VENDING MACHINE MOD#
I integrated from my old mod "Sierra Madre Vending Machine - Drinks and Flavored Mentats" the dispenser options from there as well, plus made Microfusion Cells a part of the default things that can be dispensed because of the Holorifle.
#FALLOUT NEW VEGAS VENDING MACHINE HOW TO#
I'm working on fixing this, so if your a fellow modder that knows how to fix this message me and I'll be grateful for the assistance. Also if you don't want to be like a prospector to find the stuff, there is a list down below and in the file there is also the list of items with their prices that can be scanned if you don't feel like picking up every other item to check if it can be scanned and not want to go back and forth between the game and here.Ĭurrently You have to place the vending machine holotapes into a container to pick up for it to go into the notes section of the Pip-Boy. There is a total of 111 mod added items that can be dispensed, of which 102 mod added items to be scanned and one of them that when scanned creates a powerful (and expensive) healing product, and if your not using a mod that allows you to go back to the Sierra Madre you can scan 14 items to unlock other items that you might have missed while exploring the Sierra Madre. In this you need to get Elijah's Research Notes from his footlocker in the Abandoned Brotherhood Bunker craft a SM Vending Machine Item Scanner, some Blank Holotapes and find stuff that can be scanned including things from other DLCs. *SHUDDER* Which that quote inspired me to make this mod for at the end of Dead Money.
They helped keep you alive."Īnd begrudgingly I must agree with that crazed lunatic. Perhaps in the Pre-War era, they were commonplace, things to dismiss. "The vending machines, they provide, provide almost anything. When I was playing Dead Money for the 'nth time I some how keep getting caught on what Elijah said,